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Research team wins artificial intelligence award

A De Montfort University Leicester product story
Edited by the Engineeringtalk editorial team Dec 16, 2008

The De Montfort University Leicester (DMU) team has won the top prize of GBP1,000 in the 2008 Machine Intelligence Competition, run by the British Computer Society (BCS).

Fans of football computer games could soon be playing against more realistic opponents thanks to the winning entry in the artificial intelligence competition.

Martin Rhodes and Dr Simon Coupland's winning software uses programming inspired by Darwinian evolution to enhance the way virtual players in football games take free kicks.

The computer-controlled opponents in the system take free kicks in a more varied and organic way than those in existing games.

This means their actions are less predictable and makes them a more challenging opponent for the person playing against the computer.

Martin, who is currently a PhD student at DMU, developed the system as part of his work towards the University's MSc Intelligent Systems and Robotics, which he completed last year.

Martin presented the system alongside Dr Coupland, of the Centre for Computational Intelligence, who is his PhD supervisor and an expert in computational intelligence.

They were chosen as the winning team by the conference delegates who voted in a secret ballot following live demonstrations by each of the finalists.

Dr Coupland said: 'In video games, scenarios tend to be scripted, rule-based, deterministic systems.

'This means if you get the same situation twice, the exact same things will happen in the exact same sequence.

'Any hardcore video gamer will tell you this is a significant limitation of current games.

'This new approach gives a diversity of good computer game play and means the computer agent players are unpredictable.' The software was named the top entry from the four finalists in the competition who were selected from a field of 10 entrants.

The competition took place during the British Computer Society's 28th SGAI International Conference on Artificial Intelligence (AI-2008), held at Peterhouse College, Cambridge.

The event saw expert researchers in the field of artificial intelligence come together to discuss future developments.

The system uses a computer model of Darwinian evolution that chooses the best options from the numerous possibilities for a shot on goal and can also decide where to place defenders and the keeper for a free kick situation.

The team believes the system has a lot of potential for improving future football computer game releases and could easily be integrated into gaming technology to help improve gaming experience in the future.

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