DS acts as technical client for university project

A Dassault Systemes product story
Edited by the Engineeringtalk editorial team Jun 5, 2009

Dassault Systemes (DS) Solidworks has helped a team of students from the University of Cambridge to develop a touch-screen design application by posing as a demanding and technically savvy client.

The five-student team turned a list of requirements from Mick Kellman, DS Solidworks's European research director, into an application that runs on the Diamond Touch table, which is a touch-screen hardware platform for multiple-user applications.

Kellman challenged the students to create a 3D design system that enabled a group to simultaneously construct a complex model from Lego blocks.

The resulting design had to be compatible with other Lego design and viewing tools that use the LXF scene file format.

The application - known as Brickbox, which could have only the Diamond Touch interface with no keyboard or mouse - had to accommodate four concurrent users and had to include features such as view rotation and assembly.

Brickbox was voted as the best solution from a total of 11 applications that were developed as part of the group project work and won a small cash prize donated by IBM.

The exercise aims to emphasise innovation, teamwork, schedule management, collaboration and meeting professional standards.

In addition to providing the product brief, Kellman offered the team guidance on how to work in a professional software development environment, which is the project's main goal.

Kellman said: 'After making sure that they understood the project brief, the team then collaborated to develop the application.

'I provided general advice, but I was careful not to tell them how to do it.

'The whole point was to expose them to situations that arise in professional software development and let them find the right ways to respond,' he added.

The application development work is a component in the University of Cambridge Computer Laboratory's programme to prepare students for the professional world.

Student teams worked on the project over six weeks between January and March 2009, committing to spend between five and 10 hours per week on it.

Technology professionals volunteer to act as clients who want applications that, for example, enable users to find their way around a large building using a mobile phone or try on clothing using a 'video wall' that superimposes images on their bodies.

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