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Photo rendering software works within 3D modeller

A Bunkspeed product story
Edited by the Engineeringtalk editorial team Jun 20, 2008

The addition of the HyperShot plugin makes it easier for Rhinoceros users to perform photographic rendering.

Bunkspeed has announced the beta release of its HyperShot plug-in for Rhinoceros.

The standalone HyperShot application uses Bunkspeed's technology for real-time photographic rendering.

The rendering technology now operates in conjunction with the Rhinoceros 3D industrial design modeller.

Phil Carrizzi, Associate Professor and Chair of the Jewelry Design Programme at Kendall College of Art and Design previously taught his students using another Rhino plug-in.

Carrizzi recently tested an early beta version of the Bunkspeed plug-in on his own projects.

"Hypershot not only gives me much better renderings than what I was using before, and way faster, but now that it operates directly within Rhino, it makes the decision to switch to HyperShot even more viable for us".

"Most Rhino users gravitate to renderers as plug-ins, simply because they don't need to go into a separate application".

"Now Hypershot fits into that workflow", Carrizzi said.

Users can apply paints, materials, as well as real-world lighting to their Rhinoceros models.

Designers can achieve realistic 3D images without leaving their original modelling environment.

Because Bunkspeed's continual rendering process gives users a near-instant, high fidelity preview of the final visuals, users can now make aesthetic decisions on the fly.

"The rapid visualisation of what a product will look like with a particular material is extremely fast in the HyperShot preview window", says Carrizzi.

Another innovation in Hypershot lies in its easy application of materials.

To render, users can simply drag the desired colour or finish from the palette directly to the model surface.

"The way you select materials in Hypershot through a drag-and-drop approach is another part of the plug-in which I found is unique and gives it a big advantage over the competition", Carrizzi said.

"In past renderers, you have to go through all these submenus and edit the patterns to find the right finish".

"In HyperShot, all of your materials are open all of the time where you can see them".

"You can just grab what you want, drop it in and see how it looks in a preview render that is extremely accurate".

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